Quadratics
A quadratic takes the form $ax^2 + bx + c = 0$ where $a \ne 0$. You will see it everywhere: algebra, parabolas, motion problems, and inside trigonometric equations.
$D = 0$: one real repeated root
$D < 0$: no real roots
A complete, syllabus-aligned formula book for CSEC Additional Mathematics. Each formula sits in its proper section with a short, clear note on when and why to reach for it. Built to be searched, scanned, and trusted in the final stretch.
The foundation of CSEC Additional Mathematics. Master the algebraic toolkit — quadratics, polynomials, indices, logarithms, sequences — and the rest of the course follows naturally.
A quadratic takes the form $ax^2 + bx + c = 0$ where $a \ne 0$. You will see it everywhere: algebra, parabolas, motion problems, and inside trigonometric equations.
Two theorems that let you handle cubics and quartics without grinding through long division every time.
$\text{Dividend} = \text{Divisor} \times \text{Quotient} + \text{Remainder}$. The cycle is Divide → Multiply → Subtract → Bring down, repeated until the remainder has lower degree than the divisor.
Many high-degree or surd equations collapse to a clean quadratic after one good substitution.
$D > 0$ → two intersection points · $D = 0$ → tangent (one contact) · $D < 0$ → no intersection.
Never multiply both sides by $(cx + d)$ — its sign is unknown. Always use a sign diagram instead.
$\{x : 2 < x < 3\}$ reads "the set of all $x$ such that $x$ is between 2 and 3." For two separate regions: $\{x : x < -1 \text{ or } x > 4\}$.
A surd is an irrational root left in exact form. CSEC expects clean manipulation and rationalised denominators in the final answer.
For a denominator of $a - \sqrt{b}$, multiply by $\dfrac{a + \sqrt{b}}{a + \sqrt{b}}$. Same idea — flip the middle sign and the surd vanishes.
Seven rules. Internalise them once; they carry you through every exponential and logarithmic equation in the syllabus.
A logarithm is an exponent in disguise. Master the bridge below, and every log law makes sense.
Some non-linear curves straighten out when you take logs. From a straight-line graph of $\log y$ vs something, you can read off the original equation.
| Relationship | Linear Form | Plot | Gradient | Intercept |
|---|---|---|---|---|
| $y = ax^n$ | $\log y = n\log x + \log a$ | $\log y$ vs $\log x$ | $n$ | $\log a$ |
| $y = ab^x$ | $\log y = x\log b + \log a$ | $\log y$ vs $x$ | $\log b$ | $\log a$ |
An arithmetic progression adds the same fixed step every term. The step is the common difference $d$; the first term is $a$.
A geometric progression multiplies by the same fixed ratio every term. The ratio is $r$; the first term is $a$.
A geometric progression converges if and only if $|r| < 1$. Otherwise it diverges. Always check $r$ before using $S_\infty$.
Both are geometric progressions in disguise. Interest grows the principal; depreciation shrinks it. Same machinery, opposite direction.
Where geometry meets algebra. Lines, circles, vectors, and trigonometric ratios all describe shape and direction with equations — and CSEC tests them as a connected toolkit.
Solve the two line equations simultaneously. The intersection point satisfies both equations at once.
CSEC gives circles in two forms. Standard form shows the centre and radius directly; general form is the form you'll most often have to convert from.
Compare coefficients directly: $2f$ is the coefficient of $x$, $2g$ is the coefficient of $y$, $c$ is the constant. Then centre and radius come straight from the formulas above — no completing the square required.
A radius drawn to a point on the circle is perpendicular to the tangent at that point. That single fact powers every question on this topic.
$D > 0$ → two intersection points · $D = 0$ → tangent (one point of contact) · $D < 0$ → the line misses the circle.
A vector carries both magnitude and direction. CSEC works exclusively in two dimensions and accepts either column form or $\mathbf{i}, \mathbf{j}$ form.
CSEC trigonometry works in radians by default. Always confirm the units before plugging in.
Once you find the principal (acute) angle, use CAST to locate the other solutions in the range:
Quadrant 2: $180° - \theta$ · Quadrant 3: $180° + \theta$ · Quadrant 4: $360° - \theta$.
| Function | Amplitude | Period | Key Feature |
|---|---|---|---|
| $\sin kx$ | $1$ | $\dfrac{2\pi}{k}$ | Starts at 0, rises first |
| $\cos kx$ | $1$ | $\dfrac{2\pi}{k}$ | Starts at 1 (the maximum) |
| $\tan kx$ | undefined | $\dfrac{\pi}{k}$ | Vertical asymptotes at odd multiples of $\dfrac{\pi}{2k}$ |
$k$ compresses the graph horizontally — doubling $k$ halves the period and doubles the number of cycles in $[0, 2\pi]$.
Calculus is the mathematics of change. Differentiation gives the gradient at a point; integration reverses that and recovers the original function — or the area beneath the curve.
Differentiation of $\tan x$ is not part of the CSEC Add Math syllabus. Only polynomials, sine, and cosine are required.
A stationary point is where the gradient is momentarily zero. From there it is either a maximum, a minimum, or a point of inflexion (excluded from CSEC).
Pick an $x$ slightly less than the stationary point and slightly more. Check the sign of $f'(x)$ in each.
Sign goes $-$ to $+$ → minimum · Sign goes $+$ to $-$ → maximum · No change → point of inflexion (not in CSEC).
Integration reverses differentiation. It also accumulates change — giving the area under a curve.
Kinematics is calculus applied to motion. Differentiate to move forward through the chain; integrate to move backward.
$\displaystyle s = \int_a^b v(t)\, dt$ can be negative when the particle moves backwards. For total distance use $|v(t)|$: $\displaystyle \text{Distance} = \int_a^b |v(t)|\, dt$. Find when $v(t) = 0$, split the integral there, and add the absolute values.
SUVAT applies only when acceleration is constant. CSEC Add Math does not require these — every kinematics question can be solved using the calculus approach above. SUVAT can occasionally provide a faster route, so it is worth knowing.
Statistics is half computation, half careful reading of data. Probability is half logic, half clean diagram work. Lock the formulas in, then practise reading questions slowly — that is where the marks slip.
| Type | Meaning | Example |
|---|---|---|
| Qualitative | Non-numerical categories | Colours, gender, blood type |
| Quantitative — Discrete | Countable numbers | Number of students, goals scored |
| Quantitative — Continuous | Any value in a range | Height, weight, time, temperature |
A box-and-whisker plot displays the five-number summary: Minimum, $Q_1$, Median ($Q_2$), $Q_3$, Maximum. The box spans $Q_1$ to $Q_3$; the line inside marks the median; the whiskers extend to the extremes.
Split each value into a stem (leading digits) and a leaf (final digit). Preserves the original values, so median, quartiles, and mode can all be read directly. Always include a key such as "$1\,|\,2$ means $12$."
An experiment produces an outcome. The sample space $S$ is the set of all possible outcomes. An event $A$ is a subset of the sample space.
Mutually exclusive is not the same as independent. If two events are mutually exclusive (and both have non-zero probability), they cannot be independent — knowing one happened tells you the other did not.
Multiply along branches for "and" — joint probability of $A$ then $B$.
Add across branches for "or" — total probability of an outcome reached by more than one path.
CSEC limits trees to two initial branches.
$A \cap B$: inside both circles
$A \cap B'$: inside $A$ only
$A' \cap B$: inside $B$ only
$(A \cup B)'$: outside both
Always fill in $P(A \cap B)$ first, then work outward.
A grid of all outcome pairs from two experiments — e.g. rolling two dice gives a 6 × 6 grid.
$$P(\text{event}) = \dfrac{\text{favourable squares}}{\text{total squares}}$$
| Law | Formula |
|---|---|
| Complement | $P(A') = 1 - P(A)$ |
| Addition (general) | $P(A \cup B) = P(A) + P(B) - P(A \cap B)$ |
| Mutually exclusive | $P(A \cup B) = P(A) + P(B)$ |
| Conditional | $P(A | B) = \dfrac{P(A \cap B)}{P(B)}$ |
| Independent | $P(A \cap B) = P(A) \times P(B)$ |